Probably your favorite game to play as a preschooler was R2 Trouble. It had an R2D2 in the popmatic center where the dice was, and if R2 was standing after you popped it, you got to go again. The pieces also had little stickers of Clone Wars characters on them.
Because of your age, I had to simplify the rules for Trouble. For example, you didn't have to roll a six to go to start; you could go anytime you wanted.
The big problem we had with the game was that you didn't like when I landed on one of your pieces, sending you back to start over. So I made a rule that so long as we agreed not to send each other back to start, we couldn't move our piece on top of the other's. Sometimes, though, you couldn't resist sending one of my pieces home, and though I had ask to reconsider because that meant I could then do the same to you, you'd still send me back to start. Boy did you ever get mad, though, when I then did the same to you!
Because of the rules, the game really just became a race to see who could roll the highest numbers to get our pieces home first. Despite that, the game was a good way to teach you how to count, about the same rules of game playing, and learning how to deal deal with losing and adversity.
Later, as you learned how to use a scissors, you'd cut up pictures of Clone Wars action figures and tape them to the pieces so that we'd have new sets of characters to play with!
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